5th layer request
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5th layer request
Wyrmwood and I were having a discussion:
http://forums.rptools.net/viewtopic.php?p=66767#66767
he gave me an idea: a wall layer, to go above the background. The wall layer could have a couple of properties:
1) Anything drawn on the wall layer has some special effects added to it (drop shadows, bevels, whatever)
2) Anything drawn on the wall layer automatically has topology applied to it
Just an idea.
http://forums.rptools.net/viewtopic.php?p=66767#66767
he gave me an idea: a wall layer, to go above the background. The wall layer could have a couple of properties:
1) Anything drawn on the wall layer has some special effects added to it (drop shadows, bevels, whatever)
2) Anything drawn on the wall layer automatically has topology applied to it
Just an idea.
Re: 5th layer request
I like the idea...but if we do this, it needs to be coupled with a movement layer that I've proposed...and also block movement.Jshock wrote:Wyrmwood and I were having a discussion:
http://forums.rptools.net/viewtopic.php?p=66767#66767
he gave me an idea: a wall layer, to go above the background. The wall layer could have a couple of properties:
1) Anything drawn on the wall layer has some special effects added to it (drop shadows, bevels, whatever)
2) Anything drawn on the wall layer automatically has topology applied to it
Just an idea.
0+0=1, for very unstable CPUs.
Yes...with support for user defined cells of movement cost etc. I am thinking of something that would allow for users to define spaces for a board game (like monopoly or Talisman) that use non-uniform movment sizes and for D&D where terrain can hamper movement...Jshock wrote:Yeah, that makes some sense... movement would be like topology (but seperate)?
0+0=1, for very unstable CPUs.
Awesome ideas, guys.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Some considerations
If walls are going to block movement might we consider having some kind of layer-token interaction such that it can account for harge critters stepping over walls (chech size modifier of token vs height of wall, or see if token has 'ability to fly'=yes such that those creatures would ignore the wall's effects?
Of course a wall joining a roof could be modeled as 'full height' meaning that there is no way over it and it impedes all movement.
Just trying to bring some awareness to these issues before the writing is set developed and a change would be harder.
Another idea (and I don't know if this is already a consideration) is non-opaque walls.
Dirty windows let in a little sunlight into the otherwise dark warehouse...
The beaded curtain obscures 75%of your vision but you can still see a little bit of what is beyond it...
Fog as mentioned above, can not only be moved through, but does not completely block vision like a wall.
Thanks
Of course a wall joining a roof could be modeled as 'full height' meaning that there is no way over it and it impedes all movement.
Just trying to bring some awareness to these issues before the writing is set developed and a change would be harder.
Another idea (and I don't know if this is already a consideration) is non-opaque walls.
Dirty windows let in a little sunlight into the otherwise dark warehouse...
The beaded curtain obscures 75%of your vision but you can still see a little bit of what is beyond it...
Fog as mentioned above, can not only be moved through, but does not completely block vision like a wall.
Thanks
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Re:
Full Bleed wrote:A new layer system is scheduled for 1.4.
Can you give us any details regarding the new layer system? Will it be dynamic in that a GM will be able to have a number of layers of their choosing, each with settable properties/effects, in a z-order of their own design?trevor wrote:Correct, at which time the features you suggest can be integrated.
Re: 5th layer request
I'd rather have unlimited layers, and the behaviour of layers depends on what you choose...
Re: 5th layer request
(Moved to the MapTool forum. This seems less like a new application and more like a subtool within MapTool -- similar to the VBL tool, the FoW tool, and so on.)
There are lots of threads already about a reconfigured layer system as well.
There are lots of threads already about a reconfigured layer system as well.