While I like your work, I think it resembles current maptool too much. I want the next version to be more drastic. Wipe all that you know about maptool and see where your creative channels lead you : )
Exactly. It is time for change. What is most important aspect of RPG games? Atmosphere...
Looking at current MT reminds me, that MT is currently Tool not Environment!
My dream is - and I was thinking about it for couple of years now, to have complete customizable RPG/game Environment that supports atmosphere of my game system (completely self made dark fantasy one). I think that MT is on a good way to provide everything I expect from that Environment, but GUI should have several important features:
1. Clients should have completely separate UI, designed by GM. So if I need all players to see party players portraits on the bottom of their screen, map and NOTHING else, i as GM should have that possibility. I dont see any reason why would players have to see resource and macro palettes...
2. GM must be able to attach all functions of the program into completely customizable dialogs, where every button can be replaced (CSS and PNG images support, hover, click events support) Position and appearance of these dialogs must be also controlled by GM (event triggers/default setup) e.g.: if combat round begins Initiative window is automatically called and so on...
3. Of course, MT can come with predefined setup so the UI is not magic for newcommers. There must be possibility to have HELP bubble attached to every element on the screen. This way, everybody with real interest can create standalone Environment for his/her game system.
4. Transparency. CSS one would be enough, but I hope for better implementation (OpenGL = graphic card acceleration). I would like to see transparent dialogs and cascading for complex operation handling (inventory to inventory item move etc.)
5. Widgets. Support for java plugin modules. E.g. minimap, game callendar...
6. This all controled by well documented scripting language (JS prefered!)
Well, this is it. In summary, if I decide (as GM) to create player UI that looks like Diablo, I want to be able to do it. I think that this should be the ultimate target of MT into the future - customizable game environment - but still VTT perspective.