[4E] Rumble's "Slim" Framework
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Re: [4E] An Attempt to Return the Framework to its Classic F
Guy- I ended up just creating a formal in the "Miss" line. For example, I would write On miss, half-damage is: [(1MHW+Int)*.5]
--DOC
Re: [4E] An Attempt to Return the Framework to its Classic F
I like the icon showing, especially since half the time I can't pronounce the nameLooks good! I bet even better if you have player chat icons disabled in preferences.
--DOC
Re: [4E] An Attempt to Return the Framework to its Classic F
Agreed - flavour text stands out in this format.Guy Dude wrote:btw i like the grey background for the flavor text, more faithful to the books
-- AidyBaby --
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Re: [4E] An Attempt to Return the Framework to its Classic F
oh thanks, i tried [1MHW+Int/2] and it kept setting it to ["1MHW+Int/2"] for whatever reason and bugging out the powerDoc_Waldo wrote:Guy- I ended up just creating a formal in the "Miss" line. For example, I would write On miss, half-damage is: [(1MHW+Int)*.5]
i only know enough about macros to screw myself over
Re: [4E] An Attempt to Return the Framework to its Classic F
huh I'm running into a really weird bug where it keeps replacing the name of a player characters class with "Weapon" or "Armor"
Re: [4E] An Attempt to Return the Framework to its Classic F
That's decidedly odd. Can you isolate what you're doing when it happens (e.g., change it back, and see if you can figure out what macros you run to make it occur)? Most likely what's happening is that I used "Class" as a local variable, which I should not have done because it's a token property. But I don't know where to look.Guy Dude wrote:huh I'm running into a really weird bug where it keeps replacing the name of a player characters class with "Weapon" or "Armor"
Re: [4E] An Attempt to Return the Framework to its Classic F
isolated it, its a conflict between Rumble Slim and Plothos Inventory
opening the inventory changes the class name
odd, because this is the only problem ive run into with them
opening the inventory changes the class name
odd, because this is the only problem ive run into with them
Re: [4E] An Attempt to Return the Framework to its Classic F
Guy Dude wrote:isolated it, its a conflict between Rumble Slim and Plothos Inventory
opening the inventory changes the class name
odd, because this is the only problem ive run into with them
Huh. Plothos must use "class" as a local variable somewhere. Solutions...aren't easy. You'll either have to edit my framework or Plothos' to remove the reference to class. All things considered, it might be easier to change my framework - I don't think Class is reference anywhere but in the AC formula, in Edit Character, and in rfw.charSheet, whereas in Plothos Inventory it might be a fundamental part of the inventory system.
Re: [4E] An Attempt to Return the Framework to its Classic F
- Is it as simple as changing "Class" to something like "CharClass"?
- Where is the AC formula? Is it in the campaign macro "Fix Formulas"?
- Is the 'class == "Fighter"' line in the Execute Power macro also related to this?
- What is the purpose of rfw.CharSheetb and rfw.CharSheetC? Backups?
When I delete Class Features, it removes the macro but doesn't update the character sheet. It doesnt remove the Swordmage Aegis macro. (I only tested this with the marking features)
Re: [4E] An Attempt to Return the Framework to its Classic F
It should be that simple - you just have to make sure to change every reference to it in the framework, and make sure there are no references to charClass used as local variables. It's not easy to change property names.
The AC formula is the one found either in Campaign Properties, or in the Fix Formulas macro.
As for the fighter thing, that was to automate fighter's marks, but I think I'm going to take it out because the fighter actually chooses to mark, so I'm going to leave that in the hands of the player/user. And the charSheetB/charSheetc are just backups while I was playing with the character sheet layout and features.
And finally, I"ll check out the class feature thing and make sure it's deleting properly.
The AC formula is the one found either in Campaign Properties, or in the Fix Formulas macro.
As for the fighter thing, that was to automate fighter's marks, but I think I'm going to take it out because the fighter actually chooses to mark, so I'm going to leave that in the hands of the player/user. And the charSheetB/charSheetc are just backups while I was playing with the character sheet layout and features.
And finally, I"ll check out the class feature thing and make sure it's deleting properly.
Re: [4E] An Attempt to Return the Framework to its Classic F
Seems to work fine, even importing. I tried getting all the references.
Stuff updated:
Campaign Properties
Fix Formulas
Edit Character
rfw.CharSheet
EditMonster
PDFSheetParser
SummaryParser
Here is a copy of the campaign file if you are interested. http://www.mediafire.com/?jwf98xf9w15rmf7
Stuff updated:
Campaign Properties
Fix Formulas
Edit Character
rfw.CharSheet
EditMonster
PDFSheetParser
SummaryParser
Here is a copy of the campaign file if you are interested. http://www.mediafire.com/?jwf98xf9w15rmf7
Re: [4E] An Attempt to Return the Framework to its Classic F
Really, plothos ought to modify the inventory system not to use the word "class" - since that's not exactly an uncommon term in game systems, and drop-in tools ought to be insulated from requiring any property changes to the frameworks they're used in.
Re: [4E] An Attempt to Return the Framework to its Classic F
I'll mention it.
Re: [4E] An Attempt to Return the Framework to its Classic F
The 8th shot at a final version is now available.
Re: [4E] An Attempt to Return the Framework to its Classic F
What changed in it? I have a lot of custom stuff now that I need to merge.