True enough, but I think it had more to do with those companies being tired of dealing with Hasbro and not WoTC. It was Hasbro/Atari that forced Turbine to place DDO in Eberron instead of Greyhawk like they wanted. It was Hasbro/Atari that made too many demands on BioWare concerning Baldur's Gate 3 that they decided to create Dragon Age instead. However, I do completely agree that neither Hasbro nor WoTC was going to drop any sort of money on this project.plothos wrote:One suspects the idea occurred to them, and that therefore the issue was probably money. Those companies make big scratch on video games - why bother with D&D, especially given WOTC's probable financial turmoil, unless they get a big bankroll, which WOTC will not lay down? It's like wondering why that campy movie you saw on SyFy last night didn't hire ILM to improve on those lousy effects.
I believe that WoTC ruined a perfect opportunity to successfully digitize the DND license. Instead of thinking along the lines of "if we make it play like WOW, then people will pay a monthly fee like WOW." They should have been thinking along the lines of leaving the OGL intact and creating a suit of working digital aides for playing the game. They are losing money hand over fist due to the inability of stores to move the books (which becomes very costly for WoTC when Saltire Gaming, just to name one gaming store, will not buy them unless on consignment) due to the DDI. IT should have worked like any other digital game. The DDI should've been free (especially for players) with the ability to "unlock" different books by use of an activation code. This would've sold many more books (not too mention the ability to use micro-transactions to sell classes, spells, races, etc...this is afterall why LOTRO and DDO have now become financially viable games) and kept a steady income.
Instead, I still play 3.5 and have fallen in love with MapTools
RPTOOLS FTW!