Here are some token state images I made that I figured people might want to use.
These are meant to be used to show that the token is holding a light source. Set these states Type as "Image" so it correctly places the image to the left of the token. I got this idea from some similar images on the forums:
Some token states I made.
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Re: Some token states I made.
I made these states based off of AidyBaby's template:
- lmarkus001
- Great Wyrm
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Re: Some token states I made.
These are nice!Oryan77 wrote:Here are some token state images I made that I figured people might want to use.
These are meant to be used to show that the token is holding a light source.
One tip in case you missed it, there is a menu option (View - Show Light Sources) that will graphically show you what is radiating light.
Re: Some token states I made.
Thanks for the contribution. These are great.
Last edited by Sydious on Thu Sep 29, 2011 4:13 pm, edited 1 time in total.
Re: Some token states I made.
That's a nice option. I mainly just use it to double check what objects I have lit up and what I don't, then I turn the option off. I've just never liked seeing the light symbol on all of my sconces, wall lanterns, campfires, braziers, street lights, etc etc as we play. Plus I thought it would look cool seeing an actual graphic for a light source on the token.lmarkus001 wrote:One tip in case you missed it, there is a menu option (View - Show Light Sources) that will graphically show you what is radiating light.
I'm glad to contribute. I figure I get so much free stuff from people here (and free help) that I wanted to post up some stuff I thought would be useful to others.
Re: Some token states I made.
I really like them. They are just the sort of little touch that adds to the realism of the role-playing situation and can enhance a game. It's not always easy to get the players to be "in-character" and every little bit helps!
Thank you,
MapTool rocks!
Tom
EDIT: I created a little macro to set the state and turn the light on the PC. As usual, I'm sure the Great Wyrms will be able to clean it up but basically it works.
I have an Equip Light button that calls the library function below. I also have both States and Lights named appropriately in the Campaign Properties.
Thank you,
MapTool rocks!
Tom
EDIT: I created a little macro to set the state and turn the light on the PC. As usual, I'm sure the Great Wyrms will be able to clean it up but basically it works.
I have an Equip Light button that calls the library function below. I also have both States and Lights named appropriately in the Campaign Properties.
Code: Select all
[h: lightStates = getTokenStates(",","Light")]
[h: light = input("onOff|Light,Douse|What do you want to do with your light?|RADIO|SELECT=0 VALUE=STRING","lightEquip|"+lightStates+"|What light source do you want to equip?|RADIO|SELECT=0 VALUE=STRING")]
[h: abort(light)]
[h: setLightOnOff = if(onOff == "Light",1, 0)]
[h: setState(lightEquip,setLightOnOff)]
[h: setLight("D20",lightEquip,setLightOnOff)]
Re: Some token states I made.
I think these are great for identifying equipped light for the players,however I don't think tokens would look as great as a regular miniature style but its a good idea.I posted a Html code for light colors before with some other helpful sites under "My turn to contribute" but this seems the perfect time.
http://www.computerhope.com/htmcolor.htm
These codes will give you many colors with gradients to get that fade look,however be careful on how large or I should say lines you use because you can lag out maptools.Once you have the state applied to the player then just right click on him and apply the light.
Here is a example of a candle gradient with a fade glow
Candle -10: circle 0.25#ffc400 0.5#f2ba00 0.75#e4af00 1#d7a500 1.25#c99b00 1.5#bc9000 1.75#ae8600 2#a17c00 2.25#947100 2.5#866700 2.75#795d00 3#6b5300 3.25#5e4800 3.5#513e00 3.75#433400 4#362900 4.25#281f00 4.5#1b1500 4.75#0d0a00 5#000000
Here is a campfire
campfire -25: circle 1#ffc400 2#f2ba00 3#e4af00 4#d7a500 5#99b001 6#ffc400 7#f2ba00 8#e4af00 9#d7a500 10#c99b00 11#000000 12#000000 13#000000 14#000000 15#000000 16#000000 17#000000 18#000000 19#000000 20#000000
I used the #000000 code to extend out the area that is lit up so I could easily show areas without always lighting with color.
One last thing,Oryan do you think you could create some wands,rods or possibly some other items that could show like spell effects.I mean all you would have to do is apply a green or purple etc. cone shaped light property and you could say it came from the item,lol..The possibilities....
Here is an example of a rod cone effect
Purple Rod -16: cone arc=90 1#842be5 2#842be5 3#7a21db 4#7a21db 5#7017d1 6#660dc7 7#5c03bd 8#5c03bd 9#8e35ef 10#8e35ef 11#983ff9 12#983ff9 13#a249ff 14#ac53ff 15#0b65df 16#c067ff.
http://www.computerhope.com/htmcolor.htm
These codes will give you many colors with gradients to get that fade look,however be careful on how large or I should say lines you use because you can lag out maptools.Once you have the state applied to the player then just right click on him and apply the light.
Here is a example of a candle gradient with a fade glow
Candle -10: circle 0.25#ffc400 0.5#f2ba00 0.75#e4af00 1#d7a500 1.25#c99b00 1.5#bc9000 1.75#ae8600 2#a17c00 2.25#947100 2.5#866700 2.75#795d00 3#6b5300 3.25#5e4800 3.5#513e00 3.75#433400 4#362900 4.25#281f00 4.5#1b1500 4.75#0d0a00 5#000000
Here is a campfire
campfire -25: circle 1#ffc400 2#f2ba00 3#e4af00 4#d7a500 5#99b001 6#ffc400 7#f2ba00 8#e4af00 9#d7a500 10#c99b00 11#000000 12#000000 13#000000 14#000000 15#000000 16#000000 17#000000 18#000000 19#000000 20#000000
I used the #000000 code to extend out the area that is lit up so I could easily show areas without always lighting with color.
One last thing,Oryan do you think you could create some wands,rods or possibly some other items that could show like spell effects.I mean all you would have to do is apply a green or purple etc. cone shaped light property and you could say it came from the item,lol..The possibilities....
Here is an example of a rod cone effect
Purple Rod -16: cone arc=90 1#842be5 2#842be5 3#7a21db 4#7a21db 5#7017d1 6#660dc7 7#5c03bd 8#5c03bd 9#8e35ef 10#8e35ef 11#983ff9 12#983ff9 13#a249ff 14#ac53ff 15#0b65df 16#c067ff.
Re: Some token states I made.
Looking good!
Haha, I think you and I coincidently made exactly the same lighting states (I even used some of the same image resources). Look good though.
--AidyBaby--
Haha, I think you and I coincidently made exactly the same lighting states (I even used some of the same image resources). Look good though.
--AidyBaby--
D&D qualities are related inversely to those of Poker... and I love both.
http://www.yorkpoker.co.uk
http://www.yorkpoker.co.uk
Re: Some token states I made.
That's funny. I know I used the Hooded Lantern graphic that I think you had posted. I didn't see any others so I figured I'd just make the rest myself. I wouldn't mind seeing all of your versions just to see how close our great minds actually think alike.AidyBaby wrote:Looking good!
Haha, I think you and I coincidently made exactly the same lighting states (I even used some of the same image resources). Look good though.