Hello all.. I am posting this here as I dont know where else to post it. We have been using 1.3.b87.06 framework for the last little bit and I have one issue I dont know how to fix. When we statblock a token from HeroLab, we always get 3 popup windows in a row. (example: Value for match.1279.m1.group1). If you hit ok it will statblock but I am afraid the token is not getting statted correctly.
running 1.3.b89 java 6.45 x64 on windows 7 x64 professional.
Any help would be appreciated.
Example statblock from hero lab
Riven
Male Angel-Blooded Aasimar (Angelkin) Oracle 5
N Medium Outsider (native)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 15, flat-footed 15 (+4 armor, +1 shield, +4 Dex, +1 dodge)
hp 50 (5d8+10)
Fort +3, Ref +5, Will +6
Resist acid 5, cold 5, electricity 5, fire 10
Weakness oracle's curses (haunted)
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Offense
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Speed 40 ft., revelations (cinder dance, molten skin)
Melee Light Shield Bash +4 (1d3+5/x2) and
+2 Heavy mace +10 (1d8+7/x2) and
Masterwork Morningstar +9 (1d8+5/x2)
Spell-Like Abilities Alter Self (1/day)
Oracle Spells Known (CL 5):
2 (5/day) Resist Energy, Minor Image (DC 17), Cure Moderate Wounds, Weapon of Awe (DC 17), Hold Person (DC 17), Levitate
1 (8/day) Shield of Faith, Summon Monster I, Burning Hands (DC 16), Cure Light Wounds, Burning Disarm (DC 16), Forbid Action (DC 16)
0 (at will) Stabilize, Mage Hand, Detect Magic, Read Magic, Ghost Sound (DC 15), Guidance, Light, Enhanced Diplomacy
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Statistics
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Str 20, Dex 18, Con 15, Int 17, Wis 14, Cha 21
Base Atk +3; CMB +8; CMD 23
Feats Additional Traits, Dodge, Mobility, Nimble Moves (5 ft/rd)
Traits Extremely Fashionable (Bluff), Eyes and Ears of the City, Highlander (hills or mountains), Rich Parents
Skills Acrobatics +14 (+18 jump), Bluff +11, Climb +7, Diplomacy +13, Escape Artist +2, Fly +2, Heal +8, Intimidate +11, Knowledge (history) +8, Knowledge (religion) +8, Perception +11, Ride +2, Sense Motive +10, Spellcraft +11, Stealth +11 (+13 in hilly or rocky areas), Swim +3, Use Magic Device +6; Racial Modifiers +2 Heal, highlander (hills or mountains), scaly diplomacy (1/day)
Languages Dwarvish, Elvish, Enochian, Mharoti (Draconic), Trade Tongue
SQ hero points, mysteries (flame), status: 9
Combat Gear Wand of - Add custom wand -, Cure Light Wounds; Other Gear Masterwork Chain shirt, Light steel shield, +2 Heavy mace, Masterwork Morningstar, Backpack, masterwork (7 @ 11.5 lbs), Bedroll, Belt pouch (empty), Flint and steel, Glass cutter, Silk rope, Twine (50'), Weapon cord, Wrist sheath, spring loaded (empty), 826 GP, 9 SP, 9 CP
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Special Abilities
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Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Scaly Diplomacy (1/day) (Ex) +2 Diplomacy with scaly creatures 1/day
Status: 9 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute i
Weapon cord Attached weapon can be recovered as a swift action.
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