Nertht wrote:Cause in that case, players can click it repeately and make a lot of mess. I thought, that direct running is possible with broadcast execLink.
I wrote a couple of functions that I call oneClick that I use just for that reason. Basically, the token that creates the link creates a unique number. When the player clicks it with the token selected then it writes that unique number to that token and only allows it to click it once.