What I'd like to request is a slight fade of the edges of light sources and blocking object/drawing. Right now it's sharp as the sight blocking and when players see it it seems really artificial. Silly description I guess but I've seen elsewhere that others use something that softened up the edges and it made it much more organic.
Perhaps an option to use the mode we have now and the new one?
Just a fluff thing but I've seen it in action before and I was floored how much it made the maps look better.
REQ: Soften edges on light/blocking
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- JamzTheMan
- Great Wyrm
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Re: REQ: Soften edges on light/blocking
It would be very difficult with the current code.
However with ray casting and other methods it can be achieved. I'm try a few things out and if I find a way... well, keep an eye out.
However with ray casting and other methods it can be achieved. I'm try a few things out and if I find a way... well, keep an eye out.
Last edited by JamzTheMan on Wed Jun 01, 2016 1:39 pm, edited 1 time in total.
-Jamz
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- Kobold
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Re: REQ: Soften edges on light/blocking
+1 Great idea!
Re: REQ: Soften edges on light/blocking
castingJamzTheMan wrote:ray tracing