[Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Note that a new dungeon builder is on its way
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My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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- Kobold
- Posts: 3
- Joined: Sun Mar 12, 2017 12:36 pm
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Is there some kind of tutorial for this? Your version 1 had a tutorial but even then I didn't quite follow it. I get the basic premise, create a TSV file and import it and it will generate a dungeon but I guess I can't figure out how to actually do the step: TSV File -> Map Is Created I don't know where to put the text or import or whatever. I am new to MapTools for doing anything more than just drawing my own maps real fast so bear with my slowness on this.
Thanks for your help!
Thanks for your help!
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
there's a manual linked in the first post. btw the tsv file you're talking about is dungeon builder 1. This is dungeon builder 2. don't mix them up.
this builder:
create new map
click the button ' new dungeon' or 'random dungeon',
edit the result (or not)
click submit changes
done.
this builder:
create new map
click the button ' new dungeon' or 'random dungeon',
edit the result (or not)
click submit changes
done.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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- Kobold
- Posts: 3
- Joined: Sun Mar 12, 2017 12:36 pm
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Is the manual at dundjinni? because that link is broken the forum was down all yesterday and seemingly today. The only other manual I saw was for tile creation.
So I open the campaign ("Dungeon Builder 2") for v2 in the Nerps MapTool.
I get an array of tiles that looks like: https://www.dropbox.com/s/ccsy1mxsa2dhg ... 8.png?dl=0
Next I click "Map" > "New Map" which gives me the default grasslands map. The various options on this do not seem to give me any options like "new dungeon" or "random dungeon" so I just create a new grasslands map.
Is there a macro button somewhere that I am missing?
So I open the campaign ("Dungeon Builder 2") for v2 in the Nerps MapTool.
I get an array of tiles that looks like: https://www.dropbox.com/s/ccsy1mxsa2dhg ... 8.png?dl=0
Next I click "Map" > "New Map" which gives me the default grasslands map. The various options on this do not seem to give me any options like "new dungeon" or "random dungeon" so I just create a new grasslands map.
Is there a macro button somewhere that I am missing?
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- Kobold
- Posts: 3
- Joined: Sun Mar 12, 2017 12:36 pm
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Okay so I figured out that it's on the campaign window which I had to open... now this is all making sense! Sorry!
now when I try to generate a random dungeon I get
"Tiletype: t10000001 does not exist" but I am sure I can figure this out, thanks for the help.
now when I try to generate a random dungeon I get
"Tiletype: t10000001 does not exist" but I am sure I can figure this out, thanks for the help.
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
indeed, i was just about to answer with 'campaign panel'. The error you mention should not happen, can you elaborate on what you did?teamcoltra wrote:Okay so I figured out that it's on the campaign window which I had to open... now this is all making sense! Sorry!
now when I try to generate a random dungeon I get
"Tiletype: t10000001 does not exist" but I am sure I can figure this out, thanks for the help.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS