Uncle Timothy's Will, for Call of Cthulhu 7th - V1.1

Custom frameworks for use with specific published modules/adventures, including token images, state images, notes on how to implement a complicated NPC using a MapTool framework, and so on. MUST NOT include the actual text from the adventure.

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Merudo
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Posts: 228
Joined: Wed Jun 05, 2019 7:06 am

Uncle Timothy's Will, for Call of Cthulhu 7th - V1.1

Post by Merudo »

Scenario: Uncle Timothy's Will (from Blood Brothers)
Framework: Merudo's Call of Cthulhu 7th V3.10
Link: https://mega.nz/#F!eQx1DQzL!rtlCItD5Ck4yRQ7lfrUIJw

Summary
A motley cast are summoned to the remote house of Uncle Timothy for the reading of his will, and find themselves spending several days there. As a thunderstorm rages outside, they soon learn that they have far worse problems than political disagreements and incompatible temperaments.

Features
- Filled out character sheets for all PCs and NPCs in the scenario
- Full usable battlemaps of the mansion, the estate, and other locations
- VBL / Dynamic Lighting implemented to provide a creepy atmosphere
- Doors can be opened and locked by players
- 1920s vehicles available through the "Vehicles!" macro
- Tips, instructions and other comments to the Keeper available by clicking the help balloons (invisible to players)
- Updated to work with Call of Cthulhu 7th edition
- Powered by Merudo's Call of Cthulhu 7th V3.10 framework

Screenshots

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Credits

Map design inspiration: Help_Im_Trapped_
Map assets: gogots
Character sheet theme: Lazarius
Coc6 Framework: booga
Maptool help: Azhrei, Phergus, aliasmask

Link: https://mega.nz/#F!eQx1DQzL!rtlCItD5Ck4yRQ7lfrUIJw

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