RPTroll wrote:jay wrote:- Can no longer drag to self in GT or MT
This works but now I can't drag from second instance of Group Tool into Init tool. This is probably ok but it was a cool 'feature'.
Yeah, I already had that done when you talking about it. I think it was confusing things since you could drag a group to itself, but not any other group in the same window. After I get all of the save as and append functions done, we can look to see if this is still needed.
RPTroll wrote:The exception may not be there but you still can't delete.
I was not able to re-create this. I just downloaded Init Tool from web start and it is working fine. Do you have a specific way to re-create this?
RPTroll wrote:jay wrote:- Edit custom values directly
I love it. There seems to be a minor bug though. When you select a cell for edit and move the arrow key to a new row, the next cell accepts edit but you don't know the cursor is there. In fact, you have no idea where it is. You can also side arrow to get to another cell but, once again, you don't know which cell you're in. It would be nice if you could somehow border/highlight the cell that's currently editable.
I'm not sure I understand what you are saying. Right now you can only select rows, not columns with the arrow keys. The only cell that is editable will look exactly like it does when you click on an editable column. If you don't see that highlight, then it isn't editable. I did notice that if you clicked on other areas outside of the table (like next init) it would leave the text box but the text cursor was gone. Was this the problem? I can add cell selection to the columns and highlighting to the selected cell. Is this what you are asking for?
RPTroll wrote:
I'm not sure what I'm going to use this for but it works.
That is so you can find the items you mark as hidden in the editor. I figured that eventually we will integrate with map tool and there would be some GM's that didn't want people looking at the entire init order until they had gone through it once. I think it will also be handy for hiding all of the timers that don't really need attention later, like how long before a torch burns out or even spell effects. When you hide a timer, it automatically displays itself when it expires. So you could remove the clutter from the initiative if you wanted to and still know exactly when it expires.