Dreeston and Surrounds
Moderators: dorpond, trevor, Azhrei, Gamerdude
Dreeston and Surrounds
So I thought I'd put together a 4e game for one of my regular groups and as a result I needed a regional map. However I got a little carried away when doing it and this is the result. I don't know if this is of any use to anyone, but please feel free. I have posted a version without labels and a version without labels or roads or city markings in my gallery folder:
http://gallery.rptools.net/v/contrib/to ... /Dreeston/
Here's the image:
Enjoy!
http://gallery.rptools.net/v/contrib/to ... /Dreeston/
Here's the image:
Enjoy!
Thanks for the compliments. There's a WIP thread over here -
http://forum.cartographersguild.com/sho ... php?t=2374 - that has a step by step of how it came together and a tutorial I wrote up for this style of map that I put up here: http://forum.cartographersguild.com/sho ... php?t=2035
The short answer is by using Gimp, a Wacom and lots of overlay layers
http://forum.cartographersguild.com/sho ... php?t=2374 - that has a step by step of how it came together and a tutorial I wrote up for this style of map that I put up here: http://forum.cartographersguild.com/sho ... php?t=2035
The short answer is by using Gimp, a Wacom and lots of overlay layers
torstan, I have said this before and I will say it again:
Why the f&#( are you not working professionally in the RPG business???
Why the f&#( are you not working professionally in the RPG business???
• snikle •
snikle.wordpress.com
snikle.wordpress.com
One answer - no one is employing me
That seems to be changing and I am now actively touting for freelance work. Actually I would never have considered it except that Murgh Burn asked me to do a commission for him. I hadn't considered it until then.
Also, I have a great day job, but extra work is never a problem.
That seems to be changing and I am now actively touting for freelance work. Actually I would never have considered it except that Murgh Burn asked me to do a commission for him. I hadn't considered it until then.
Also, I have a great day job, but extra work is never a problem.
I'd love to employ you. Can't afford to pay a lot, but I've tried getting a couple folks to make maps for some of the modules my friend and I have written (to replace my crappy Playskool maps). They start out all gung-ho, then I never hear from them again.
If you're interested, please PM me...
Here are the links to the modules: http://www.infinite-realities.com/zen/i ... Path=65_69
If you're interested, please PM me...
Here are the links to the modules: http://www.infinite-realities.com/zen/i ... Path=65_69
- Mathemagician
- Dragon
- Posts: 666
- Joined: Tue May 22, 2007 2:27 pm
Hey Torstan, I don't know if you're at all inclined, but there's a huge fan project at co8.org that you could be a great use to. I don't think they're paying anything, but just in case you're interested.
If any of you have played Temple of Elemental Evil, you may know that this game was a really excellent port of the 3.5 rules that was horribly hamstrung by Atari rushing it to market. It was ridiculously buggy when it came out and as a result people stayed away. Dedicated fans fixed the bugs, and have modded it continuously since. It's now stable and incredibly good.
Anyway, this same group is currently using that game's engine and creating an entirely new freeware game based on another module, the Keep on the Borderlands. It's a big project and their biggest gaps are in the art and design departments.
Just FYI to all the creative people out there.
And thanks for the tutorial. I've gotten to know gimp pretty well, and will definitely be taking pages, nay, chapters from your book.
If any of you have played Temple of Elemental Evil, you may know that this game was a really excellent port of the 3.5 rules that was horribly hamstrung by Atari rushing it to market. It was ridiculously buggy when it came out and as a result people stayed away. Dedicated fans fixed the bugs, and have modded it continuously since. It's now stable and incredibly good.
Anyway, this same group is currently using that game's engine and creating an entirely new freeware game based on another module, the Keep on the Borderlands. It's a big project and their biggest gaps are in the art and design departments.
Just FYI to all the creative people out there.
And thanks for the tutorial. I've gotten to know gimp pretty well, and will definitely be taking pages, nay, chapters from your book.
Narg, I have enough unpaid art to do to keep two regular gaming groups happy On the other hand, it sounds pretty interesting. Keep on the Borderlands was the first adventure I ever DM'ed so I'd be interested to see what they do with it.
As for the tute, I'm not sure 'book' is the right word for it, but I hope it's useful If you find things that could be done better or easier - I've already picked up a few tips from the others over on the CG - then do say. I'm still teaching myself what Gimp can do. It's a great piece of software.
As for the tute, I'm not sure 'book' is the right word for it, but I hope it's useful If you find things that could be done better or easier - I've already picked up a few tips from the others over on the CG - then do say. I'm still teaching myself what Gimp can do. It's a great piece of software.