Keep on the Shadowfell
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- Marty Jopson
- Cave Troll
- Posts: 46
- Joined: Fri Mar 07, 2008 8:07 am
I tried the campaign with b40, and as UG said alot of the macros for the monsters were broken, most likely due to syntax changes that were made. The affected macros are the skill check macros, the take healing/damage macros (don't apply states anymore), and the stat check macros.
Thankfully, the important (and more annoying to fix) macros that have the monster's individual attacks still seem to work.
Now, before I go and try and fix the macros by fixing one token, then copying the new macros to all the tokens on that map, and then repeating the process for every map.. is there a more elegant way of doing this that I'm not aware of? Some sort of "Copy Macro to all tokens in file" command?
Thankfully, the important (and more annoying to fix) macros that have the monster's individual attacks still seem to work.
Now, before I go and try and fix the macros by fixing one token, then copying the new macros to all the tokens on that map, and then repeating the process for every map.. is there a more elegant way of doing this that I'm not aware of? Some sort of "Copy Macro to all tokens in file" command?
- Marty Jopson
- Cave Troll
- Posts: 46
- Joined: Fri Mar 07, 2008 8:07 am
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- thecyberwolfe
- Dragon
- Posts: 312
- Joined: Thu Jun 26, 2008 3:57 pm
- Location: The Great Wet North
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- Marty Jopson
- Cave Troll
- Posts: 46
- Joined: Fri Mar 07, 2008 8:07 am
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
Another solution, Vinny, is to change the "@" symbol in front of the properties in your campaign preferences (under the "monster" tab) to a "#". I don't like using the strict token ownership, because the players I have like the extra freedom, but I also didn't want to the stats visible, so I found this solution works.