(Possible feature request) Impersonate on Select?
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(Possible feature request) Impersonate on Select?
Is there a method - via holding down a hotkey or anything - to impersonate a token when you select it? As a GM, I would find this very handy, since I'm jumping around tokens a lot, and would love to have some sort of on-demand impersonate-select feature.
Re: (Possible feature request) Impersonate on Select?
seconded!
Quite a few times in my campaign i'll have the party returning to a room where I got a lot of NPCs in and they'll be holding a discussion and so this would seriously speed it up.
I mean with 2 GMs it's not too bad, but still it's not quite flowing right.
Mal
Quite a few times in my campaign i'll have the party returning to a room where I got a lot of NPCs in and they'll be holding a discussion and so this would seriously speed it up.
I mean with 2 GMs it's not too bad, but still it's not quite flowing right.
Mal
Mal
Re: (Possible feature request) Impersonate on Select?
There's possible weirdness with drag-select or multiple selections; I would guess it would have to be configured to impersonate the first token selected, or prevent multiple-selection somehow.
But anyway, it would be a handy feature (in my game, there's the GM handling all the NPCs, and two players handling 5 PCs, so there's a lot of jumping around on both sides of the "screen"; they can't keep one character impersonated all the time).
But anyway, it would be a handy feature (in my game, there's the GM handling all the NPCs, and two players handling 5 PCs, so there's a lot of jumping around on both sides of the "screen"; they can't keep one character impersonated all the time).
Re: (Possible feature request) Impersonate on Select?
Hmm. I'd simply say that if you select multiple selections, any existing impersonation is turned off and no new one is created to replace it.Rumble wrote:There's possible weirdness with drag-select or multiple selections; I would guess it would have to be configured to impersonate the first token selected, or prevent multiple-selection somehow.
But anyway, it would be a handy feature (in my game, there's the GM handling all the NPCs, and two players handling 5 PCs, so there's a lot of jumping around on both sides of the "screen"; they can't keep one character impersonated all the time).
I don't generally need to impersonate very often. I use voice chat to describe situations and to interact with the PCs. And I use campaign macros to handle NPCs and monsters, so I keep the campaign macro panel available all the time. I have some macros in my global panel (mostly rules text).
Re: (Possible feature request) Impersonate on Select?
Generally, the selection window is adequate for all tokens (I have...maybe 2 campaign macros); I impersonate specifically for chat purposes (we do IC speech in chat, OOC speech via voice). It can see it being even more useful for my players, who manage more than one character each, and like to impersonate the token to do chat.Azhrei wrote:Hmm. I'd simply say that if you select multiple selections, any existing impersonation is turned off and no new one is created to replace it.Rumble wrote:There's possible weirdness with drag-select or multiple selections; I would guess it would have to be configured to impersonate the first token selected, or prevent multiple-selection somehow.
But anyway, it would be a handy feature (in my game, there's the GM handling all the NPCs, and two players handling 5 PCs, so there's a lot of jumping around on both sides of the "screen"; they can't keep one character impersonated all the time).
I don't generally need to impersonate very often. I use voice chat to describe situations and to interact with the PCs. And I use campaign macros to handle NPCs and monsters, so I keep the campaign macro panel available all the time. I have some macros in my global panel (mostly rules text).
Re: (Possible feature request) Impersonate on Select?
Do they know that they can click on the token in the Selection panel in order to impersonate the token? (Maybe it's a double-click. I don't do that very often, as you can tell.)Rumble wrote:It can see it being even more useful for my players, who manage more than one character each, and like to impersonate the token to do chat.
- IMarvinTPA
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Re: (Possible feature request) Impersonate on Select?
I can't find a button to impersonate in the Selection tool. But if you have no impersonation, there is an impersonate button on the impersonate panel that will use your current selection. But there is no button to unimpersonate.
IMarv
IMarv
Re: (Possible feature request) Impersonate on Select?
Azhrei wrote:Do they know that they can click on the token in the Selection panel in order to impersonate the token? (Maybe it's a double-click. I don't do that very often, as you can tell.)Rumble wrote:It can see it being even more useful for my players, who manage more than one character each, and like to impersonate the token to do chat.
That's still, if I'm understanding properly, at least 2 clicks plus navigating from the token to the panel. I would like seeing it be one click (with the additional button held down, perhaps): click on the token, and it's done.
Re: (Possible feature request) Impersonate on Select?
It's the picture in the border that surrounds the macros. The mouse pointer doesn't change when hovered over it (I think), but you can still activate it.IMarvinTPA wrote:I can't find a button to impersonate in the Selection tool. But if you have no impersonation, there is an impersonate button on the impersonate panel that will use your current selection. But there is no button to unimpersonate.
IMarv
You're right about there not being an "unimpersonate", but then the chat window already has that. And a user could always just impersonate someone else...
Re: (Possible feature request) Impersonate on Select?
The "Impersonate Selected" button is actually in the Impersonate panel.Azhrei wrote:Do they know that they can click on the token in the Selection panel in order to impersonate the token? (Maybe it's a double-click. I don't do that very often, as you can tell.)Rumble wrote:It can see it being even more useful for my players, who manage more than one character each, and like to impersonate the token to do chat.
Furthermore, once you are impersonating a token, the "Impersonate Selected" button disappears and is not accessible until you stop impersonating.
- verisimilar
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Re: (Possible feature request) Impersonate on Select?
Right-clicking the token and selecting Impersonate seems easy enough /shrug
I personally find the 'unimpersonate' button only being located in the chat panel to be rather counter-intuitive. The Impersonate panel should have that button, and the context menu(right-click menu) should change to 'unimpersonate'('deimpersonate'? or some other word that isn't real) if the token is already impersonated by you. Where you turn something on is where you should turn it off.
I personally find the 'unimpersonate' button only being located in the chat panel to be rather counter-intuitive. The Impersonate panel should have that button, and the context menu(right-click menu) should change to 'unimpersonate'('deimpersonate'? or some other word that isn't real) if the token is already impersonated by you. Where you turn something on is where you should turn it off.
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- keithcurtis
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Re: (Possible feature request) Impersonate on Select?
Forgive my terrible newbie-ness, but I edited a dice-rolling macro I got from elsewhere, and it seems to work. Put this into a campaign macro and set the hot key for f2 or whatever:
I'm testing it, and it seems to work. I click on the token, press f2, type the speech into the resulting dialog box. It's passed to the chat window as impersonated speech and immediately returns me to my GM voice.
Real code wranglers can probably make this much purdier.
Code: Select all
[h: fail=input(
"speech | 0 | Input impersonated speech | TEXT"
)]
[h: abort(fail)]
[r: speech]
Real code wranglers can probably make this much purdier.
- verisimilar
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Re: (Possible feature request) Impersonate on Select?
That macro on its own doesn't impersonate anything.
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- keithcurtis
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Re: (Possible feature request) Impersonate on Select?
I do have to have a token selected. I have the "apply to selected tokens" checkbox clicked on the macro control panel.
I found I was making it more complicated than it needed to be. This works just as well:
I only started looking at macros just now. I don't really know much about them, but it seems to be working as I described for me.
I found I was making it more complicated than it needed to be. This works just as well:
Code: Select all
[h: input(
"speech | | Input impersonated speech | TEXT"
)]
[r: speech]
Re: (Possible feature request) Impersonate on Select?
Yes, that will work okay for a single statement. But the impersonation feature allows for many lines of chat to be impersonated without clicking the macro button each time.keithcurtis wrote:I only started looking at macros just now. I don't really know much about them, but it seems to be working as I described for me.
I'm thinking that some way of Alt-clicking or something to do impersonate might be reasonable. Of course, it could be two clicks: select the token, then run a macro with /im [r: getTokenId()] should work. (Untested, though.)