You're spot on, you can import one of bobifle's monster tokens and hack away - the only major properties those tokens use that my macros can stumble on are `Speed` and `Perception`. As mentioned by bobifle, out of the box you can't easily edit the tokens directly.
To fix that and a few other issues (proficiency is being calculated wrong), I'm uploading a new version of my framework that includes a 'Convert 5e Monster Token' macro, which along with some other changes to the framework do the following (check the OP for the new version):
- Includes most of the 5e Monster Token properties, so they can mostly be edited directly when you edit a token's properties. These compatibility properties are at the bottom of the property window. Great for quickly tweaking monsters!
- Uses CR in place of Level for proficiency calculation and protects that calculation to let you use my token macros (including 'Configure Token') on a monster token no problem. Useful for making more flexible NPCs out of monsters!
- Stores Speed and Perception in new properties (mSpeed and mPerception) so you can always refer to the original value of the monster token while being able to use virtually all of the macros from either the monster token or the framework.