The loop if more flesh was put into the descriptions , then it could be made to tell a story, eg went south, then I was attacked by skelitin, I fell into a cave, I found my way out and went north, I found some treasure... you could let it write a story, even better expand the loop over 100 situations.
in the loop the treasure could be stat points STR CHA INT etc.., or armor or weapons etc..
If I was pushed to give a use for this it would be to build a back stoy and character stats in an RPG
The Endless adventure dungeon, by Mark Ainsworth 140867
before you read, please realise the dungeon could easiy be a car chase, or gold could be blood in a WoD game, or the health of 10 could be changed, etc... just don't take it to literaly, its about an idea for a loop that can be endless
start off at situation 1. you start with 10 health and 1 armor, 0 gold,0 reputation. if you get a point of damage you reduce your armor(if the armor is zero, you reduce your health). your objective is to gain 10 reputation & as much gold as you can carry, your final XP is reputation multiplied by gold. this dungeon is a D6 dungeon, but I have a planned d10 and D100 dungeon
(situation 1) roll a D6 for the following result - roll a 1 go forward to situation 1,roll a 2 go back to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 2) roll a D6 for the following result - big room roll a 1 go forward to situation 2,roll a 2 go backwards to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 3) roll a D6 for the following result - regain footing roll a 1 go forward to situation 1,regain footing roll a 2 go backwards to situation 1,fall through hole roll a 3 to situation 2,activate trap roll a 4 go to situation 6,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 4) roll a D6 for the following result - roll a 1 run forward to situation 1,roll a 2 you were hit for 1 point of damage to situation 4,roll a 3 kill monster (reputation + 1) to situation 1,roll a 4 kill monster & find armor(reputation + 1 armor + 1) to situation 1,roll a 5 kill monster & trigger magic effect to situation 6,roll 6 find another monster to situation 4.
(situation 5) roll a D6 for the following result - roll a 1 find 5 gold go to situation 1,roll a 2 find 10 gold go to situation 1,roll a 3 find 30 gold go to situation 1,roll a 4 find 50 gold go to situation 1,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 6) roll a D6 for the following result - roll a 1 magic harmlesly disapates go to situation 1,roll a 2 magic strengthens you (health + 1) go to situation 1,roll a 3 You are teleported to situation 2,roll a 4 magic blast (hit for 2 points of damage) go to situation 1,roll a 5 find 25 gold to situation 1,roll a 6 find a monster to situation 4.
Guide on how to build Backstory & Charactor stats before starting RPG
Moderators: dorpond, trevor, Azhrei
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- Kobold
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Re: Guide on how to build Backstory & Charactor stats before starting RPG
Okay, time to play a game. AI Bot or not a Bot. Vote below.
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- Notepad++ MapTool addon
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Re: Guide on how to build Backstory & Charactor stats before starting RPG
I tell you with ChatGPT catching BOTs and AI is going to be tough.
Is there a captia on account creation that is "tough enough"?
Is there a captia on account creation that is "tough enough"?
Re: Guide on how to build Backstory & Charactor stats before starting RPG
Since it a) has nothing whatsoever to do with MapTool and b) doesn't actually make any sense, I gotta go with bot.
- Full Bleed
- Demigod
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Re: Guide on how to build Backstory & Charactor stats before starting RPG
b0t
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
- metatheurgist
- Dragon
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Re: Guide on how to build Backstory & Charactor stats before starting RPG
Bot.
Besides, this is nothing new. Traveler did it decades ago. Your character could literally live an entire life in Chargen. Amusing as it was there's a reason it didn't catch on.
Besides, this is nothing new. Traveler did it decades ago. Your character could literally live an entire life in Chargen. Amusing as it was there's a reason it didn't catch on.
Re: Guide on how to build Backstory & Charactor stats before starting RPG
I was telling my friend about Traveler the other day saying you can die during character creation.metatheurgist wrote: ↑Sat Mar 25, 2023 11:12 pmBot.
Besides, this is nothing new. Traveler did it decades ago. Your character could literally live an entire life in Chargen. Amusing as it was there's a reason it didn't catch on.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: Guide on how to build Backstory & Charactor stats before starting RPG
The original Traveller also didn't have any experience rules (those didn't show up until book 4). I believe the idea was that you'd roll up a new character for each new adventure (if not session, given how deadly combat is).metatheurgist wrote: ↑Sat Mar 25, 2023 11:12 pmBot.
Besides, this is nothing new. Traveler did it decades ago. Your character could literally live an entire life in Chargen. Amusing as it was there's a reason it didn't catch on.
No surprise that didn't catch on.